dxvk
https://github.com/doitsujin/dxvk
C++
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
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Help out
- Issues
- D3D11 renders white with no geometry on Apple M1 / Honeykrisp since 3.0, D3D12 is fine
- Add D3D11 buffer interop interface
- 3.1.1 causes hard crash in No Man's Sky
- Ghost Recon Breakpoint missing textures
- FPS and GPU usage drops when looking at a specific area
- ARM64X cross-file and CI
- [d3d11] Flickering in Trails in the Sky 2nd Chapter
- Bioshock 2 Crashing Worse than Before
- Regression(?) causing freeze in The Sims Medieval
- [Question] D3D11 buffer Vulkan interop, similar to IDXGIVkInteropSurface
- Docs
- C++ not yet supported