dxvk
https://github.com/doitsujin/dxvk
C++
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
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- Issues
- Heroes of the Storm freezes on startup with all DXVK versions newer than 2.0
- D3D9: Sync data to imported pointer
- [native] Fix building DXVK Native on macOS
- [D3D9] [Windows] Ultimate Custom Night – Main office fails to render
- dx9 ffp: writing to NULL render target does not write to zbuffer if alphatest is enabled
- [d3d9] Preserve MXCSR across device creation and reset
- DxvkImage/DxvkBuffer constructors dereference a null allocation when memory allocation fails (crash instead of failing CreateTexture2D)
- [d3d9] 32-bit King's Bounty: Warriors of the North — NULL vtable deref at d3d9.dll RVA 0x466833, entered via device method RVA 0xb0914
- [d3d9] D3D9Ex SYSTEMMEM "user memory" resources: GetRenderTargetData never writes to the app-provided memory (plus imported shared textures get zero-cleared)
- Nuke descriptor buffer path
- Docs
- C++ not yet supported