talos-engine
https://github.com/elabsurdo984/talos-engine
C++
Lightweight, self-contained 2D game engine and visual editor in C++17 — built around flat zero-inheritance entities, a first-level inspector, and deterministic .talos scenes.
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Help out
- Issues
- Include 'audio/' and 'tests/' in Logger::NormalizeFilePath layer directory list
- Enforce MAX_UNDO_STEPS bound in EditorUndoRedo::Undo and Redo
- Sync docs/ARCHITECTURE.md directory tree with components.h and tests/ folders
- Prevent uncaught std::stoul exception on malformed entity id in SceneSerializer
- Normalize entity ID order in ActiveCollisionPair to prevent false Exit/Enter events on hierarchy reorder
- Split oversized engine source files to adhere to the modular tree guideline
- Docs
- C++ not yet supported