endless-sky
https://github.com/endless-sky/endless-sky
C++
Space exploration, trading, and combat game.
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- Issues
- Selecting minables by value may prefer less valuable targets over very valuable ones needing high prospecting
- Request: Automatically unpark a ship if it is moved to position 1 in the fleet list
- feat(content): Tim the Stowaway - Human mission
- [Mechanic] Weapon Warmups / Charge Times
- Adjust minimap UI to make it easier to differentiate between objects
- Have fleet AI anticipate when a ship will be disabled by shots already fired
- feat(data): Afterburner/Accessory slot system
- Content: Scanning by the authorities is rare in Syndicate, Deep, and Free Worlds space
- feat(content): Patir 2
- Antimissiles: More options than Antimissile Damage
- Docs
- C++ not yet supported