flingengine
https://github.com/flingengine/flingengine
C++
A Vulkan game engine with a focus on data oriented design
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Help out
- Issues
- ImGui windows should have better default positions
- Ability to load Multiple config files at once
- Need a better definition of Systems and components
- Add a "Debug" Rendering pipeline that draws meshes in wireframe
- Cannot change the pipeline of a material at runtime
- glSlang shader compilation
- Reduce the amount of iteration when buliding command buffers
- Integrate bullet physics
- GPU memory allocator
- Docs
- C++ not yet supported