fna
https://github.com/fna-xna/fna
C#
FNA - Accuracy-focused XNA4 reimplementation for open platforms
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- Issues
- fix: call Disposing when dependency for AudioEngine WaveBank SoundBank
- Dead keyboard when a game inits Mono WinForms in-process (SDL focus desync); window-creation crash on FNA 25.11+
- Could not create swapchain - error 0x887A0001
- Call OnResourceCreated and OnResourceDestroyed for OcclusionQuery and VertexBuffer and DynamicVertexBuffer
- Fix GameComponets Update before game run
- Release GraphicsDevice when GC. Call Disposing when IsDisposed=true. IsDisposed=true during Dispose.
- Apply CurveTangent.Flat when TangentType OutOfRange. Change pn to vn
- Add argument check for public SoundEffect ctor.
- Validate Stream in SoundEffect.FromStream. RIFF chunk must additional read one byte when chunkSize is odd. Use riff_chunk_size instead of check stream end.
- Fix TouchCollection
- Docs
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