fna
https://github.com/fna-xna/fna
C#
FNA - Accuracy-focused XNA4 reimplementation for open platforms
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- Issues
- Pass correct EventArgs for EnabledChanged and UpdateOrderChanged and VisibleChanged and DrawOrderChanged in GameComponent and DrawableGameComponent
- Apply CurveTangent.Flat when TangentType OutOfRange. Change pn to vn
- Add argument check for public SoundEffect ctor. Pass full wave format in ContentReader and FromStream for SoundEffect. Optimize SoundEffectReader Swap with unsafe.
- Validate Stream in SoundEffect.FromStream. RIFF chunk must additional read one byte when chunkSize is odd. Use riff_chunk_size instead of check stream end.
- Fix TouchCollection
- Fix HalfTypeHelper for Infinity and NaN
- Artifacts in ogv on macOS
- Optimize Duplicate DrawString
- Replace AV1 with AV2
- Blank render window while LiveResize on MacOS
- Docs
- C# not yet supported