fna
https://github.com/fna-xna/fna
C#
FNA - Accuracy-focused XNA4 reimplementation for open platforms
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- Issues
- logical optimize: Short2.ToVector2 Short4.ToVector4
- Fix GameComponets Update before game run
- Release GraphicsDevice when GC. Call Disposing when IsDisposed=true. IsDisposed=true during Dispose.
- accuracy: Check epsilon for vn instead of pn in Curve.ComputeTangent
- Add argument check for public SoundEffect ctor.
- Validate Stream in SoundEffect.FromStream. RIFF chunk must additional read one byte when chunkSize is odd. Use riff_chunk_size instead of check stream end.
- Fix TouchCollection
- accuracy: HalfTypeHelper.Convert(float) learn from System.Half
- Artifacts in ogv on macOS
- Replace AV1 with AV2
- Docs
- C# not yet supported