fna
https://github.com/fna-xna/fna
C#
FNA - Accuracy-focused XNA4 reimplementation for open platforms
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- Issues
- accuracy: Plane.Normalize
- accuracy: SoundEffect.DistanceScale
- Constant fold for predefined property in Math type
- Remove pChannelAzimuths set
- optimize: ContentReader with Span
- optimize: Use SharedBuffer with TextureReader and BufferReader and FNA3D.Read and FNA3D.Write and ContentManager.ReadAsset and decompressXNB
- exception accuracy: Valiate total data length for Texture3D
- The byteSize for BC is (width + 3 >> 2) * (height + 3 >> 2) * blockSize. Dxt format only allow struct size == 1 to GetData and SetData
- exception accuracy: Texture.isActiveRenderTarget
- accuracy: Avoid dispose resource holded by UserClass that inherit GraphicsResource when GraphicsDevice.Dispose
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