fna
https://github.com/fna-xna/fna
C#
FNA - Accuracy-focused XNA4 reimplementation for open platforms
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- Issues
- Relative mouse mode drops slow movement
- performance optimize: Avoid inline fail for Vectors
- performance optimize: Inlining MathHelper.Clamp(float)
- accuracy: Min and Max in Vectors
- logical optimize: Math.Abs instead of compare twice for SoundEffect.MasterVolume
- bug and performance optimize: Use `float.ConvertToIntegerNative` instead of `(int)float` for Color and PackedVectors on .NET9
- accuracy: Throw exception when overflow for GetSampleSizeInBytes in Microphone, SoundEffect, DynamicSoundEffectInstance
- feature: support ogg for Content.Load<SoundEffect> and SoundEffect.FromStream(FileStream)
- readable: pi in CreatePerspectiveFieldOfView
- logical optimize: Avoid multi SmoothStep const in Vectors.SmoothStep
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