gazebo-classic
https://github.com/gazebosim/gazebo-classic
C++
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
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Help out
- Issues
- UNIT_Exception_TEST failure on OS X
- Check if file is a valid SDF before trying to parse it as SDF.
- Simbody exception when manipulating object twice while paused
- Real time factor is only 0.6 when the usage of CPU and GPU is not great for large scale simulation
- gazebo9: segfault after running some time when spawning and deleting objects
- How to use multiple CPU cores
- Heightmap caching of geometry / textures is not documented, indicated, or overridable
- gzclient often misses static entities' pose updates
- Gpu ray sensor strange after upgrading from 9.8.0 to 9.9.0
- Visualization of actors in gazebo has friezes if they don’t have skin and there are other moving objects in simulation.
- Docs
- C++ not yet supported