wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- WinRT
- [vk] implement our own descriptor allocator
- fix(naga): Reject direct access to atomic variables
- limit `maxBindGroupsPlusVertexBuffers` missing
- fix(naga): Validate math builtin in const-eval
- CTS test `createBindGroupLayout:max_resources_per_stage` is very slow on Windows
- Rework presentation
- Vulkan presentation validation errors
- Full `per_vertex` implementation
- Constant evaluation missing domain/range/overflow/NaN checks
- Docs
- Rust not yet supported