wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Reject user locations and return types for compute shaders
- [naga msl-out] Evaluate loop `break_if` conditions at their definition point
- SYNC-HAZARD-READ-AFTER-WRITE validation error (multithreaded, MoltenVK)
- Allow building TLAS from instances buffer on Vulkan and DX12
- Add `maxStorage{Buffer,Texture}sIn{Vertex,Fragment}Stage` limits
- Fix separate depth stencil read-only state
- Fix some Mac Vulkan test failures
- Firefox ESR should use released wgpu
- Passthrough shader entrypoint names can't overlap in different stages
- Add an example that provokes VUID-vkAcquireNextImageKHR-semaphore-01286
- Docs
- Rust not yet supported