wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Support for binding arrays of RT acceleration structures
- Move ordered usages to hals
- (Naga) Implement OpSpecConstantOp for the SPIR-V frontend
- Texture format testing
- Mesh shaders MSL writer
- draw_indexed_indirect silently fails on Quest 3/2 (Adreno 740/650)
- Infinite resize on WASM - Learn WGPU
- Mesh shader HLSL writer
- [hal metal] ray tracing acceleration structures
- Make `HasDisplayHandle` optional in `WindowHandle`
- Docs
- Rust not yet supported