wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Should Metal have ray tracing pipelines?
- Unreasonably long files and functions
- Subgroup Implementation Tracking Issue
- Custom geometry for acceleration structures
- "The underlying handle is not available" when create a surface in a thread - Windows
- Update to `rustc_hash` v2
- `wgpu` injects compute dispatches and prevents reuse of pipelines, leading to massive performance issues
- Naga SPIR-V panic in `proc/emitter.rs:26`
- wgpu benchmark does not work very well on Mac
- [spv-in] Improve detection of ImageClass
- Docs
- Rust not yet supported