wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- WebGL2 'Tex storage 2D multisample is not supported' (again)
- Validate `maxComputeWorkgroupSize*` and `maxComputeWorkgroupStorageSize`
- When max_compute_invocations_per_workgroup is exceeded at runtime, shader silently fails
- Bring push constants in line with spec's immediates
- Speedup data uploads
- Fix type resolution issue in GL push constants
- Split shader compilation logic into new wgpu-shaders crate
- Playwright wasm tests
- lavapipe on asahi segfaults on all ray tracing examples
- Ray tracing example tests failing on metal
- Docs
- Rust not yet supported