wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported2 Subscribers
Add a CodeTriage badge to wgpu
Help out
- Issues
- support `enable clip_distances` extension
- WinRT
- CTS test `createBindGroupLayout:max_resources_per_stage` is very slow on some configs
- can't open Universal Android Debloater Next Generation v1.2.0
- Debuggable Shader
- Remove IDs and Registries
- WebGL2 'Tex storage 2D multisample is not supported' (again)
- Validate `maxComputeWorkgroupSize*` and `maxComputeWorkgroupStorageSize`
- When max_compute_invocations_per_workgroup is exceeded at runtime, shader silently fails
- Immediates tracking issue
- Docs
- Rust not yet supported