wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- fix(naga/spv): emit layoutless types for Workgroup storage class variables
- [upstream from bevy] Moving a bevy window out of a window stack in COSMIC DE makes the window disappear for an annoying amount of time
- Workaround xcode misreporting ray tracing support
- Satisfy WGSL's memory coherency requirements
- naga: support parsing and writing SPIR-V's OpGroupNonUniformBallotFindLSB/MSB and GLSL's subgroupBallotFindLSB/MSB
- Emit spec-compliant SPIR-V under the Vulkan memory model, volatile support in MSL
- Some content timeline validation is missing in wgpu
- Add immediates support to WebGPU and remove `Features::IMMEDIATES`
- `wgpu-core-remote-types` should not depend on `wgpu-types`
- When fuzzing, compare WGSL validation errors to Tint
- Docs
- Rust not yet supported