wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Last 16-bits of u32 cant be used on certain Qualcomm Adreno GPUs
- Possible incorrect handling of texture arrays in GLSL
- [naga/spv-in] Unknown decoration warnings for `Block` decoration
- Allow infinite floating point literals in Naga
- Use argument buffers on Metal
- `for` loops get translated into complex control-flow that confuses downstream compilers
- bevy_rapier shaders fail on AMD Radeon Pro Vega 20
- OSX: wgpu error when building bevy with camera3d::default()
- [glsl-in/spv-in] Add support for BGRA8 storage textures somehow
- Incorrect looping in shader on metal
- Docs
- Rust not yet supported