wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Validation error & crash on wgpu Vulkan + Windows
- Increased input-to-screen latency on vulkan
- Support no_std where possible (specifically for wasm32v1-none)
- `buffer_copy_offset` Not Respected in `wgpu-core`
- Naga Error Message Is Cryptic on Missing Specifier in Struct
- Handling of GPU crashes on wasm: wgpu panics on WebGL2 but continues on WebGPU
- Naga should flag as invalid a function call with a pointer to a field in a struct
- Ray Tracing Tracking Issue
- WGSL built-in similar to `gl_DrawID` (for Multi Draw Indirect)
- Naga Fails to Validate Out Texture Argument
- Docs
- Rust not yet supported