wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Speedup data uploads
- Split shader compilation logic into new wgpu-shaders crate
- lavapipe on asahi segfaults on all ray tracing examples
- Ray tracing example tests failing on metal
- wgpu_core resource ids should be tagged with the `Global` that created them
- Consider (cfg) feature gating to strip down the binary size
- Error messages when in strict WebGPU compliance should not mention native features
- [MacOS] Close window cause memory leak
- Push constant of non-struct type fails to compile on DX12
- Internal error in Metal Shading Language compiler on Intel macs
- Docs
- Rust not yet supported