wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported2 Subscribers
Add a CodeTriage badge to wgpu
Help out
- Issues
- Split shader compilation logic into new wgpu-shaders crate
- Playwright wasm tests
- Queue should outlast device
- lavapipe on asahi segfaults on all ray tracing examples
- Ray tracing example tests failing on metal
- wgpu_core resource ids should be tagged with the `Global` that created them
- feat(gles): Add `GlRobustness` option to disable EGL robustness
- Implement bindless buffers on metal
- Remove `gpu-descriptor` dependency by inlining the crate
- Consider (cfg) feature gating to strip down the binary size
- Docs
- Rust not yet supported