wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- [metal] synchronize acceleration structure builds using fences
- Improve registry storage assertions
- Add `Limits::max_buffers_and_acceleration_structures_per_shader_stage`
- Unexpectedly large binary size
- Fix signed % wrong for negative operands on NVIDIA (OpSRem poison without maintenance8)
- Add NV12 and P010 textures support to Metal.
- Add surface color-space selection (HDR output): Vulkan, DX12, Metal, WebGPU
- [metal] Implement MULTI_DRAW_INDIRECT_COUNT via compute shader emulation
- Lower clippy `large-error-threshold`
- Implement `texture-component-swizzle`
- Docs
- Rust not yet supported