gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Disengaged safeguards appear to still check bind / bind_mut
- Bitwise `&` against `KeyModifierMask` not implemented for `Key`
- Threads: computationally expensive function without side effects
- Support for `gd_self` in custom getters/setters
- Panic in Debug impl of GDScriptNativeClass
- Add automatic conversion to/from HashMap and BTreeMap
- Panic + abort when overriding property list on `MeshLibrary`
- Signals hold a RefCount, which doesn't match the GDScript behaviour
- Engine signals with `Gd<T>` parameters can receive null
- Reentrant `on_notification` calls during `ready` cause panic without `bind_mut` guard
- Docs
- Rust not yet supported