gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Handle object destruction during Godot->Rust call
- Panic + abort when overriding property list on `MeshLibrary`
- Dropping an RC'd reference within it's own signal causes a hard crash.
- Signals hold a RefCount, which doesn't match the GDScript behaviour
- Engine signals with `Gd<T>` parameters can receive null
- Reentrant `on_notification` calls during `ready` cause panic without `bind_mut` guard
- Sync `.tscn` files with Rust code
- No longer auto-implement `Default` for bitfields
- Localization
- Problem with usize/i64 mismatch for indices in custom array-like APIs
- Docs
- Rust not yet supported