gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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Help out
- Issues
- Allow custom receivers in virtual methods
- Seemingly incorrect TypeStringHint for Array[Enum]
- Deal with cross-thread access to user-defined GodotClass instances
- Grouping Exported Properties in the Editor
- Derive `GodotClass` for enums
- Add get_singleton() function in the prelude for easy access to autoloads
- Faulty downcasting
- Docs
- Rust not yet supported