gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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Help out
- Issues
- Derive `GodotClass` for traits
- Auto generate gdextension file
- Customize panic handling
- Improve certain error messages
- Separate inputs from proc-macro API and code generation
- Type-safe API for external classes (GDScript, GDExtension, C#)
- High-level abstractions for `engine` API
- Builder API to register classes, functions, properties, signals
- Deal with cross-thread access to user-defined GodotClass instances
- Omit the &self parameter for functions on engine singletons
- Docs
- Rust not yet supported