gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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Help out
- Issues
- Register enums/bitfields in classes
- `InstanceId` can be used to bypass `Gd` not being `Send`
- Low-hanging consistency fruits
- Problems related to multithreaded access imposed by Godot
- Inheritance and polymorphism proposals
- `#[func]` function arguments with invalid types produce weird errors
- Deep copies taking into account Rust state (unlike `Node::duplicate()`)
- Dependencies between GDExtensions
- Nested Exported Resource requires `experimental-threads` feature
- `gdext`-based custom resource format tools needs `experimental-threads` feature
- Docs
- Rust not yet supported