gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported0 Subscribers
Add a CodeTriage badge to gdext
Help out
- Issues
- IAudioStreamPlayback::mix parameters could be made safe
- RFC: Rust considering switching to using WebAssembly exception handling
- Provide easy way to register user singletons/autoloads
- It is UB to use most of the library before init code is run
- Errors from godot registration functions are not detected
- Crash on hot reload when binding gd pointers
- [WASM-Export] Unable to use multiple rust GDExtensions at the same time
- `AudioStreamCallback::_mix()` runs on separate thread + causes inevitable panic
- Re-entrant emitting of signals + script-virtual functions
- Crash when loading resource on init with API 4.3
- Docs
- Rust not yet supported