gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- `self.to_gd()` in `drop()` causes (double) panic
- Revisit `PropertyInfo` in public APIs
- Godot crashes when recompiling gdext and reloading scene while signal connected
- Clarify semantics of write-only properties
- Implementing a get_property_list(&mut self) method triggers the main thread check panic
- Optional variant list argument for func
- Gd::default_instance bypasses placeholder instances
- Virtual `#[func]` in `#[godot_dyn]` traits
- gdext 0.4.3: Extensions fail to load on Android (aarch64-linux-android) when built with 0.4.3
- Use .init_array to call constructors in WASM instead of JS snippet
- Docs
- Rust not yet supported