gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- API changes for v0.6
- Cache singleton pointers
- Combining `#[var(pub)]` and OnEditor<Gd<T>> for fields causes panic on hot reload
- `GodotConvert` derive-macro and `godot(transparent)` with `PhantomData`
- Unique<T> for thread-safe usage of engine types
- Setters/Getters for indexed properties
- Detect conflicts with reserved/existing identifiers
- Enable `register-docs` by default
- Support `editor_register_get_classes_used_callback` with `api-custom-json` feature
- `#[func]` support for variadic functions (vararg)
- Docs
- Rust not yet supported