gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Add `get_property_list`
- `delta` parameter in `process()` + `physics_process()` is now `f32` instead of `f64`
- Add mocks for some builtin types for use when Godot isn't running
- Inheritance and polymorphism proposals
- Virtual function dispatch for Resources not working
- `#[func]` function arguments with invalid types produce weird errors
- Deep copies taking into account Rust state (unlike `Node::duplicate()`)
- Migrate crate-local `/gen` directories to `OUT_DIR`
- Docs
- Rust not yet supported