gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Implement `Debug` for `OnEditor`
- Safely integrate Godot cross-thread calls (e.g. `AudioStreamPlayback::mix`)
- Callable not throwing any errors
- Extension loading error when exiting the console
- EditorPlugins are being added to the editor during hot reload, not afterwards
- IAudioStreamPlayback::mix parameters could be made safe
- RFC: Rust considering switching to using WebAssembly exception handling
- It is UB to use most of the library before init code is run
- Issues I noticed while implementing a scripting language for godot via godot-rust
- Docs
- Rust not yet supported