gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Allow to extend given class by re-usable structs (class extensions)
- Embedding Godot as a library - LibGodot
- `self.to_gd()` in `drop()` causes (double) panic
- Godot crashes when recompiling gdext and reloading scene while signal connected
- Implementing a get_property_list(&mut self) method triggers the main thread check panic
- Optional variant list argument for func
- Gd::default_instance bypasses placeholder instances
- Virtual `#[func]` in `#[godot_dyn]` traits
- Panic when calling deferred reload through new typed API
- Safely integrate Godot cross-thread calls (e.g. `AudioStreamPlayback::mix`)
- Docs
- Rust not yet supported