gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Add type-safe FeatureTag for OS::has_feature()
- Notify() only sends the last notification
- Support DynGd types in OnReady node initialization macro
- Add `with_x()` / `with_y()` / `with_z()` / `with_w()` to vector types
- Suggestion: Add "node_getter" macros
- `GdCellBlocking::borrow_mut` does not wait for another thread's shared borrow when the caller claimed the cell first
- Disengaged safeguards appear to still check bind / bind_mut
- Bitwise `&` against `KeyModifierMask` not implemented for `Key`
- Threads: computationally expensive function without side effects
- Panic in Debug impl of GDScriptNativeClass
- Docs
- Rust not yet supported