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- Proximity fade does not work
- Automatically save resources in the Inspector
- Controllers support mapping for 2in1 USB Joystick
- Plumb alpha of the pixel into the light shader. Allows modification of alpha in light shader.
- Exporting from Linux to OSX produces a PowerPC build
- The need for a better relationship with GDScript when using other languages
- TextureProgress with Radial Fill mode not drawn correctly when center offset value is changed.
- Glow effect is too weak on android (GLES3).
- Add a batch RayCast method to cast all the way up to a specific object, caching all collisions
- [GDScript] Listing directories in exported project returns only .import files
- C++ not yet supported