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Add a CodeTriage badge to godot
- No EOF error in the editor at the start of a block
- Add more options to Node.duplicate()
- OSX: Script editor doesn't display font
- Add flags parameter to Node.duplicate()
- Add Rect2 TileMap::get_used_rect()
- Replace misuse of list iteration
- Don't switch to script on breakpoint hit when using external editor.
- Security of the new Multiplayer API
- Expose Vector2.cross(Vector2) to script / VariantCall
- Windows: Close audiodriver sooner on exit
- Get rid of some compilation warnings.
- Cache DynamicFont resource for exported game (2.1)
- Interpolated particles
- camera parameter of VisibilityNotifier3D enter_camera and exit_camera signal is boolean not Object
- Merge meshes
- [3.0] Some 2D nodes aren't visible: canvas_item_add_triangle_array() doesn't work
- [3.0] Crash in audio engine when Godot closes
- Fix for Visual Studio compile error (2017 RC)
- X11 return to cwd at exit
- Ability to export Node types