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- Godot skeleton/bones resets every time I compile/playscene.
- made _ a special token in GDScript
- Ability to group node icons in Scene dock to drop-down menu.
- TCP/UDP listen bind to address and bugfixes
- Uncomment lines for quick open file.
- Quick filter files: possibly broken or just needs documentation
- Python-like list unpacking
- Shared texture path setting missing in Project Settings.
- Add known issues to 2.1 docs
- Fix Spatial::is_visible and editor calls to CanvasItem/Spatial::is_visible
- 2D Editor: Don't show lock icons for hidden nodes.
- x11: don't wait for window to be mapped
- `match` pattern and using `_` as a wildcard
- Allow saving arrays as resource
- Button text should take into account StyleBox content margin for "pressed" style
- Lock the script edit button if a compiled script is added to a node
- TileSet Theme Menu Hard to See
- Add parameters to Directory.list_dir_begin() to skip navigational or hidden entries
- Patch for trackpad scrolling on Mac
- Fix for POSITION fragment shader var in 2.1 stable.