When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs to be triaged in this project. You'll also receive instructions on how to triage issues.
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.C not yet supported
112 SubscribersView all Subscribers
Add a CodeTriage badge to godot
- Please make it easier to add a node as the root for a scene that already has nodes in it
- Editor crashed while open script with external editor
- String does not seemed to be passed by copy when passed through a signal?
- Godot Engine icon on Steam is only 32x32px
- RemoteTransform and RemoteTransform2D enhancements
- Better user experience with external text editors.
- add node path autocompletion for get_node outside of a method
- Shader doesn't appear to be taking input from inspector correctly.
- Fix crash with String::copy_from with NULL string parameter
- Add texture atlas support for SpriteFrames
- Make the InputEvent device property get saved
- GL Error spam when using a viewport
- Thread finished signal
- [3.0] Audio system stops working after playing a bunch of sounds
- Environment: remove ssr_accel property, fix typo
- BuildSystem: generated files have .gen.extension
- Allow input mappings to be edited
- Update some property names for animation keys.
- AnimationPlayer: Keyframing doesn't work