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- AnimationTreePlayer OneShot node mode selection area too small and un-aligned
- [Compiler bug] clang 6.0.0/Xcode 9.3 clang hangs on compiling optimised `servers/physics/collision_solver_sat.cpp`
- Set default file name for exported projects
- GDScript function definition and get_node shortcut syntax highlighting
- blit and blend fix when dst<Vector2
- Controls use bad calculation for margins + anchors when child of Node2D
- ColorN() can cause game to crash before SceneTree.quit() completes.
- Using openvdb for CSG and level of detail baking
- Filmic tone mapping does not work correctly
- Cloning down at end of file in script editor fails with error
- C++ not yet supported