godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported911 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- "unsafe call argument" GDScript warning shows up with safe argument
- Problems with new `mouse_entered` and `mouse_exited` signals
- Support saving packed scene's metadata
- Precision of ShapeCast3D decreases as distance to target increases
- Don't remove favorite files in EditorFileDialog
- Improve SeparationRayShape docs
- GDScript: Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors
- Add helpful error message when using old type hint in shader language
- Using preprocessor in visual shader global expression produces error "Tokenizer: unknown character #35"
- Asset Library Projects tab does not rearrange projects correctly.
- Docs
- C++ not yet supported