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- Allow Spatial Shaders to get current texture data.
- The quit dialog should add a third option to quit to project list
- [GLES3] MeshInstances with skeletons distorted when far from scene origin
- SailfishOS port
- Weird crash in multi-threaded game (FT_Glyph_to_Bitmap)
- Light2D scale - scalar multiplication tending to zero || det == 0
- Exported PoolIntArray and other Pool*Array types reset to initial value upon saving
- Light2D/LightOccluder2D broken after beta5 update
- Sub-surface scatter does not work in 3.1
- Android GLES3 doesn't clear depth buffer
- C++ not yet supported