godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1081 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Fix when hide folding and show relationship lines, relationship lines are offset
- Fix issue of `AnimationPlayer` hiding bezier editor when re-selecting it
- Delete button shortcuts not working in TileMapLayer atlas sections.
- Optimize `Array` methods with `SWAP`/`std::move`
- Tweak a few miscellaneous localization strings
- Documentation: Fix `hex_decode()` example in `String` and `StringName`
- Rigidbody3D (Jolt) velocity reset from ground friction after airbourne
- Optimize `Object::notification` by avoiding runtime branches
- Fix clicks when AudioStreamPlayer3D routes to an Area3D's reverb send
- GLTF animation imports unused tracks for all animations
- Docs
- C++ not yet supported