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Godot Engine official documentation
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- Issues
- Call method animation tracks require explicit enablement if the node is filtered on AnimationTree
- New property description (old member variables) is wasting space
- Instancing relatively large Viewport Textures consistently causes frame drops.
- Small question, do ALL canvas only support floats for XY(Z) positioning, widths, etc.
- Where to find the script property
- Encourage static typing now that it has a performance impact
- Add a tutorial to package Godot projects as Flatpaks
- Drag preview does not consider camera position
- Physics2DShapeQueryParameters exclude parameter returns a copy instead of access to the Array
- Accessing COLOR as input variable breaks shader unintuitively
- Docs
- reStructuredText not yet supported