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Godot Engine official documentation
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- Issues
- Vector2.reflect() and Vector2.bounce() are unclear
- [3.x] Unclear instructions on how compiled export templates are named and should be renamed for install in `templates` directory
- Clarification on Node3D.rotate() axis and workaround for global coordinates
- Add a banner allowing the user to redirect to a localized version
- Methods in Gemetry2D don't explain how to use is_polygon_clockwise to tell boundaries from holes
- Documentation contains a contradiction about ImmediateMesh use case
- _ready() description under "Methods and static functions" incorrect in GDScript style guide.
- Instructions for building Godot on Mac OS do not work on Sonoma (14.4) Xcode 14.5
- MultiMesh resource buffer description
- Improving `Overview of Godot's key concepts`
- Docs
- reStructuredText not yet supported