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Godot Engine official documentation
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- Issues
- PhysicsTestMotionResult3D funcs say that their default param index '0' is the deepest collision, but its the earliest
- indicate bitfield properties in class reference
- Godot Image::normal_map_to_xy Unclear Description
- Using MSAA with custom render passes
- Add note on awaiting signals with multiple parameters
- Cubemap Layout
- Add details about generating XML files from documentation comments
- NavigationAgent - ending navigation early note is incorrect
- Mobile tooltips are often hidden partly off screen
- Ensure mobile <abbr> tooltips don't appear off-screen
- Docs
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