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Godot Engine official documentation
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- Issues
- Add mentions of export_custom to GDScript exports tutorial
- Methods in Gemetry2D don't explain how to use is_polygon_clockwise to tell boundaries from holes
- Guidance on C# memory management
- Documentation contains a contradiction about ImmediateMesh use case
- _ready() description under "Methods and static functions" incorrect in GDScript style guide.
- Explain that `@export` loads `Resource`s when script instances are loaded
- Instructions for building Godot on Mac OS do not work on Sonoma (14.4) Xcode 14.5
- MultiMesh resource buffer description
- JavaScript Bridge Does Not Work
- default example for tween lacks an important warning about tweening to zero scale ( as it may generate invalid det ).
- Docs
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