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Godot Engine official documentation
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- Issues
- TileSetAtlasSource create_tile() method and texture property's codependency not explicit enough
- Notes on the "Running code in the editor" page
- Mention error_string() in the Error enum docs
- Dictionary classref doesn't mention `StringName` -> `String` conversion
- Add a diagram showing how rotation works in 2D
- Godot winding direction for SurfaceTool, ArrayMesh, and MeshDataTool are incorrect
- Provide a list of notifications
- Shading Language Reference does not describe literals
- `String.num` now prints trailing zeroes on whole numbers
- Minor spelling mistakes for CharacterBody2D and CharacterBody3D's MotionMode
- Docs
- reStructuredText not yet supported