godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- .NET 6 C# - ScriptPropertiesGenerator fail with overridden initialized property on master
- Incorrect indentation in lambda as function arg
- Export var init issue, e.g. "B".unicode_at(0), inspector shows wrong nr: 0
- After clicking the Profiler chart, the profiler stops working
- Thread::wait_to_finish throws error when called on a joined/returned thread
- Project works correctly in editor, works incorrectly after export
- Switch tool when selecting tile in TileMap editor.
- ObjectDisposedException on many internal nodes after reloading a scene
- `RenderingServer.create_local_rendering_device()` memory leaks
- Godot 4 alpha 10: Crash when testing from editor (and perhaps iOS)
- Docs
- C++ not yet supported