godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Vulkan: LightmapGI is culled as soon as its origin is outside the camera frustum
- DisplayServer `window_get_max_size` and `window_get_min_size` values changes on `get_tree().reload_current_scene()`
- Godot Crash
- Missing functions on Vector{2,3,4} types
- Multimesh shadows break when setting instance positions in shader
- Web editor locks up when assigning a texture to a SpatialMaterial
- Generating CollisionShape3D with create_trimesh_collision() method results in a collision shape with messed up vertices
- Area2Ds with monitoring and monitorable flags on don't detect Area2Ds that initially overlap and go from monitorable off to on
- Moving a resource (material) sometimes duplicates it instead of moving it
- Renaming .txt file to .glsl while it is open in the editor has unpredictable results
- Docs
- C++ not yet supported