godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Text documents do not open in an external editor, even if an external editor is set
- Node copy and paste shortcuts in the Nodes panel fail
- Vulkan: Multimesh.get_instance_transform(id) returns a ZERO matrix for all instances when read in first frame
- [TRACKER] Navigation test plan
- `depth_draw_never` moves objects into the transparent pipeline for no reason
- New expand options of `TextureRect` can cause infinite resizing in certain containers due to unstable implementation
- saving on android shows no popup and spams errors in the console
- The scene is blank during instantiating of GLTF scene
- [3.x] BVH - Separate into dynamic, area and static trees
- [3.5.1] [4.0.rc1] Calling GPUParticles3D.restart() from AnimationPlayer doesn't seem to have an effect on the Editor
- Docs
- C++ not yet supported