godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Window.visibility_changed is emitted before _enter_tree, _ready
- Data gets overriden on editor reload - closing and reopening
- When setting a default value for an exported variable with `CustomResource.new()` the script exporting the variable needs to be a `@tool` script
- 4.0, FileSystem panel, Renaming file dialog unfocused after alt+tab twice
- PopupPanel hides after call to popup_centered()
- [3.x] When creating instance placeholder programaticlly values don't get stored correctly
- Assigning Viewport to Uniform in gdshader not working after Export
- Improve Godot character controller template
- Game Export Segfaults randomly when running --export or --editor --quit from command line
- Godot 4.0 RC3 `class_get_enum_constants` not working for `GlobalScope` enums
- Docs
- C++ not yet supported