godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Int variable without default value was incorrectly initialized with export_range annotation.
- CharacterBody3D jitters against static bodies, gets worse the bigger the collision shapes are and the farther away from the world origin/CharacterBody3D they are.
- Improve readability of main.cpp.
- Strange Window Behavoir C#
- Display real FPS in the 3D editor instead of estimating based on CPU/GPU time
- Disabling a RigidBody3D node connected to a Joint causes a crash
- Models rigged in and exported from Blender have corrupted limb bones in 4.0.1
- System font list displayed in the editor is difficult to browse due to its length
- Godot crashing (stopped working), followed by krita. Then the godot project manager when opened stops working.
- When the instance count of MultiMesh is changed, strange data appears in the buffer.
- Docs
- C++ not yet supported