godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- RigidBody (linear_)velocity.is_zero_approx() never returns true when can_sleep is enabled.
- Improve consistency of ModifierKey+A editor shortcuts (Shift+A, Ctrl+A)
- Window resize crash in Multi-Threaded thread model
- Take SubViewports into account when handling Node selections
- When moving with move_and_slide, a Capsule CharacterBody3D collided against StaticBody3D bodies with BoxShape3D shapes, gets stuck and jitters
- Improve the readability of Main::print_help(const char *) in main.cpp.
- AudioStream preview filenames use different color and size from the rest of the inspector
- Handles of custom gizmos rendered as only a single pixel
- Vulkan: Support drawing thin/Bresenham lines on NVIDIA
- Clip with transparency would appear opaque with a transparent background project
- Docs
- C++ not yet supported