godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Rigidbody3D apply_impulse position ignored when run in _ready or first tick
- [3.x] Add content scale stretch modes, implement integer scaling
- MacBook trackpad panning and orbit are slow in 3D viewport
- SubViewPort.get_texture.get_image makes Godot stutter/jitter
- Changes that should be inconsequential result in crashes and inconsistencies when a thread is involved.
- MultiplayerSynchronizer node order is significant
- Reliably reload externally modified scenes.
- Parallels Windows failure: CanvasShaderGLES3: Vertex shader compilation failed (UnpackUnorm2x16 redefines an existing function)
- skeleton_modification_2d_twoboneik does not track the target node correctly, in editor, on first creation
- Document lack of native touch event support on Windows/Linux (which makes Emulate Mouse from Touch appear to do nothing on desktop)
- Docs
- C++ not yet supported