godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Replace the use of StringBuilder with StringBuffer
- Improve colors' appearance in the editor's `print_rich()` output
- Timestamped input buffering - prevent stalling and improve timing
- Circular dependency causes resources to be missing on export
- "Node not found: MultiplayerSynchronizer" when node doesn't exist on all clients
- [3.x] Add 3D occlusion queries
- [Draft] Add support for nullable types in GDScript
- Add `AnimationTrackFilter` and implement filter as an `AnimationNode`'s parameter.
- Vulkan Mobile: Crash on Samsung Galaxy Tab S2 (SM-T813)
- Use human-readable unique names for GraphEdit's internal nodes
- Docs
- C++ not yet supported