godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Steam version: godot runs application, and steam eats memory each time it runned + UI Overlay problem
- Godot freezes when saving the project on Linux.
- GUI: Inconsistent order of `SpinBox` value change and control pressing / item selection signals
- Godot freezes when create a new animation on node AnimatedSprite2D
- Default to opaque white color in more `CanvasItem::draw_*` methods
- Mutating a mutable dictionary key causes weird behaviour (instead of an error.)
- Distorted viewport when changing the `render_target_size_multiplier` of the `OpenXRInterface` (GL Compatibility)
- Added texture offset for entire TileMap2D layer
- Compatibility renderer: V-Sync sets framerate at double the refresh rate
- Pausing tree makes descendants of SubViewport ignore input, despite having process_mode = always
- Docs
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