godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Make the occlusion culling debug draw mode draw a translucent overlay
- Godot 4.1 closes by itself.
- Attach Node Script window use different default Path value before and after save scene
- Scaling artifacts when viewport is scaled up and texture filtering is disabled
- Steam version: godot runs application, and steam eats memory each time it runned + UI Overlay problem
- Godot freezes when saving the project on Linux.
- GUI: Inconsistent order of `SpinBox` value change and control pressing / item selection signals
- Godot freezes when create a new animation on node AnimatedSprite2D
- Default to opaque white color in more `CanvasItem::draw_*` methods
- Mutating a mutable dictionary key causes weird behaviour (instead of an error.)
- Docs
- C++ not yet supported