godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- GPUParticles2D colors are being rendered darker than expected
- "print_rich" prints incorrectly if not started from .console.exe
- nested resources are not saved in the editor
- AnimationNodeBlendTree Plugin: inherited types in 'add_node' and 'Quick Load' of animation resources.
- Unwanted warping when the cursor leaves the window boundaries after `warp_mouse()` was called with `MOUSE_MODE_HIDDEN` on Linux Wayland
- Replace Bezier with Bézier for documentation consistency
- TileMap GetCoordsForBodyRid() may silently deliver an invalid coordinate position (0,0) when colliding with Area2D
- Semaphore.post() not working from inside Thread when await is used
- Area3D does not reliably detect mouse clicks
- Constant freezing with large project (Single thread usage?)
- Docs
- C++ not yet supported